GAMEFUSE DOCUMENTATION

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C# Unity3D

Blueprints Unreal

C++ Unreal Engine

JS Playcanvas, PixiJS, BabylonJS

API Full REST API

  • Getting Started

  • Game Connection and Variables

  • Signing game users up

  • Signing game users in

  • Creating store items on the web

  • Using the store in your game

  • Using Credits

  • Custom user data

  • In game leaderboard

  • Forgot Password

  • Class Methods

GameFuse C#

Use GameFuse C# in your Unity project to easily add authenticaion, user data, leaderboards, in game stores and more all without writing and hosting any servers, or writing any API code. Its never been easier to store your data online! GameFuse is always free for hobby and small indie projects. With larger usage there are metered usage fees.

Getting Started

The first step of integrating GameFuse with your project, is to make an account



After creating your account, add your first game and note the ID and API Token.

With this setup, you can now connect via your game client. Download the library and unzip the code from the Github, then add to your Unity project in the Scripts folder.



If you would like to see an example of how the code works, check out



At this point in time, you would add the prefab in this folder GameFuseInitializer

You can also build this manually by adding new GameObject to your first scene, and add a number of script componenets:

  • GameFuse.cs
  • GameFuseLeaderboardEntry.cs
  • GameFuseUser.cs
  • GameFuseUtilities.cs
  • GameFuseStoreItem.cs

At this point in time you have the library installed in your game, and you are ready to connect

GameFuse C++

Use GameFuse in your UnrealEngine project to easily add authenticaion, user data, leaderboards, in game stores and more all without writing and hosting any servers, or writing any API code. Its never been easier to store your data online! GameFuse is always free for hobby and small indie projects. With larger usage there are metered usage fees.

Getting Started

The first step of integrating GameFuse with your project, is to make an account



After creating your account, add your first game and note the ID and API Token.

With this setup, you can now connect via your game client. Download the Plugin and unzip the code from the the Unreal Store or Github, then add to your UnrealEngine project in the Plugins folder and Enable it inside the Engine.


after this, add "GameFuse" plugin into your Project.build.cs



Click on the following link to see an example of GameFuse implemented in Unreal 5.2.1


GAMEFUSE DOCS

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GameFuse C#

Use GameFuse C# in your Unity project to easily add authenticaion, user data, leaderboards, in game stores and more all without writing and hosting any servers, or writing any API code. Its never been easier to store your data online! GameFuse is always free for hobby and small indie projects. With larger usage there are metered usage fees.

Getting Started

The first step of integrating GameFuse with your project, is to make an account



After creating your account, add your first game and note the ID and API Token.

With this setup, you can now connect via your game client. Download the library and unzip the code from the Github, then add to your Unity project in the Scripts folder.



If you would like to see an example of how the code works, check out



At this point in time, you would add the prefab in this folder GameFuseInitializer

You can also build this manually by adding new GameObject to your first scene, and add a number of script componenets:

  • GameFuse.cs
  • GameFuseLeaderboardEntry.cs
  • GameFuseUser.cs
  • GameFuseUtilities.cs
  • GameFuseStoreItem.cs

At this point in time you have the library installed in your game, and you are ready to connect

GameFuse C++

Use GameFuse in your UnrealEngine project to easily add authenticaion, user data, leaderboards, in game stores and more all without writing and hosting any servers, or writing any API code. Its never been easier to store your data online! GameFuse is always free for hobby and small indie projects. With larger usage there are metered usage fees.

Getting Started

The first step of integrating GameFuse with your project, is to make an account



After creating your account, add your first game and note the ID and API Token.

With this setup, you can now connect via your game client. Download the Plugin and unzip the code from the the Unreal Store or Github, then add to your UnrealEngine project in the Plugins folder and Enable it inside the Engine.


after this, add "GameFuse" plugin into your Project.build.cs



Click on the following link to see an example of GameFuse implemented in Unreal 5.2.1

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