POWER UP YOUR GAME

The Straightforward Game Backend for Quicker, Easier Development

Get Started

The GameFuse backend for mobile & web games makes logins, leaderboards, in-game store and user data easy.

Quick for Indie Devs and Shops

Building a JavaScript web or mobile game app and need to configure signup and login functionality or manage user data? GameFuse offers a quicker, more straightforward backend alternative to overly complex frameworks, with setup in 5 minutes and no cost for your first 1,000 user sessions/month.
Other features include:
  • Authentication

  • Leaderboard functionality

  • User attributes (key value pairs)

  • In game store functionality

  • Save user credits and scores

  • Custom enterprise features



#Called by Unity Engine
void Start () {
    var gameID = 'Your Game ID Here';
    var gameToken 'your Game Token Here';
    GameFuse.SetUpGame(gameID, gameToken, GameSetUpCallback);
}

#This will be called when game is connected to server
void GameSetUpCallback(string message, bool hasError) {
        Debug.Log(hasError ? "Error connecting game: "+message : "Connected!");
}

#Feed in your users email, username and password here, call this function when sign up button is hit
void SignUp (email, password, password_confirmation, username) {
GameFuse.SignUp(userEmail, "password", "password", username, SignedUp);
}


#This will be called when user is signed up
void SignedUp(string message, bool hasError) {
if (hasError)
{
    Debug.Log("Error signign up: "+message);
}
else
{
    Debug.Log("Signed Up: " + GameFuseUser.CurrentUser.GetName());
}
}

Use any engine

Using a game engine we don't support a library for? Use our API and get full functionality with your own implementation.
Current engine support includes
  • Unity3D

  • Unreal

  • Playcanvas

  • PIXIJS

  • BabylonJ5

  • Full API docs

Pricing & Plans

Everything you need in a backend server without building one. No need to worry about APIs, servers, hosting, or domains.

Free

0.00

Per User Session

Free includes:

  • Access to all features

  • Auth, user data, leaderboards, in-game-store and more

  • 1000 free user sessions / month

  • Unlimited developer sessions

  • Email support

Standard

0.001

Per User Session

Standard includes:

  • Access to all features

  • 1000 free user sessions / month

  • .1 cents per user session after

  • Auto enrollment from free tier if surpassing 1000 user sessions

  • Expedited email support

Custom

?

Per User Session

Custom includes:

  • Access to all features

  • Custom pricing

  • Feature requests

  • Phone and messaging support

  • For projects with > 50,000 DAUs

The GameFuse Story

Historically, individuals and small development teams looking for a web or mobile game backend have had two choices: opt for a massive, complex backend like Firebase or PlayFab or invest the time and resources building your own. It was in facing this same conundrum ourselves (and choosing the latter), that GameFuse (previously known as CloudLogin) was born.
We figured if we were looking for a quicker, easier, more streamlined game development tool, we couldn't be the only ones. So we took GameFuse — originally built by us, for us — and decided to share it with the world.
  • No writing and hosting servers

  • No writing API code

  • Free for hobby and indie projects up to 1,000 user sessions/month

  • Straightforward pricing structured to ensure you turn a profit

  • Simpler, more focused development process.

  • 5-minute setup for faster integration"

POWER UP YOUR GAME

Logins, leaderboards, in-game-store

and user data made easy

Set up in 5 minutes!

No server writing or hosting needed!

An easy to use cloud service!

Get Started

Quick for Indie and

Add user signup and login to your app in minutes with plugins for popular game engines like Unity3D, Playcanvas, Unreal, and more.
Other features include:
  • Authentication

  • Leaderboard functionality

  • User attributes (key value pairs)

  • In game store functionality

  • Save user credits and scores

  • Custom enterprise features

Implement Fast

C# Example
#Called by Unity Engine
void Start () {
    var gameID = 'Your Game ID Here';
    var gameToken 'your Game Token Here';
    GameFuse.SetUpGame(gameID, gameToken, GameSetUpCallback);
}

#This will be called when game is connected to server
void GameSetUpCallback(string message, bool hasError) {
        Debug.Log(hasError ? "Error connecting game: "+message : "Connected!");
}

#Feed in your users email, username and password here, call this function when sign up button is hit
void SignUp (email, password, password_confirmation, username) {
GameFuse.SignUp(userEmail, "password", "password", username, SignedUp);
}


#This will be called when user is signed up
void SignedUp(string message, bool hasError) {
if (hasError)
{
    Debug.Error("Error signign up: "+message);
}
else
{
    Debug.Log("Signed Up: " + GameFuseUser.CurrentUser.GetName());
}
}

Use any engine

  • Unity3D

  • Unreal

  • Playcanvas

  • PixiJs

  • Phaser.io

  • BabylonJ5

  • Full API docs



Pricing & Plans

Everything you need in a backend server without building one. No need to worry about APIs, servers, hosting, or domains.

Free

0.00

Per User Session

Free includes:

  • Access to all features

  • Auth, user data, leaderboards, in-game-store and more

  • 1000 free user sessions / month

  • Unlimited developer sessions

  • Email support

Standard

0.001

Per User Session

Standard includes:

  • Access to all features

  • 1000 free user sessions / month

  • .1 cents per user session after

  • Auto enrollment from free tier if surpassing 1000 user sessions

  • Expedited email support

Custom

?

Per User Session

Custom includes:

  • Access to all features

  • Custom pricing

  • Feature requests

  • Phone and messaging support

  • For projects with > 50,000 DAUs


We got you covered

Using a game engine we don't support a library for? Use our API and get full functionality with

your own implementation.


mobile view
desktop view